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Showing posts from October, 2017

How Heroes Should Be Categorized

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In my last post, I briefly discussed how heroes would likely need to be re-categorized if role select was implemented into the game. Here, I want to dive deeper into why I changed the roles and why characters were placed into given roles. If you missed my last post, here are my suggested roles: Pesonal Overwatch Hero Categories Offense Tank Healer Support Domfist D. Va Ana Sombra Genji Orisa Mercy Symmetra McCree Reinhardt Lucio Mei Pharah Winston Zenyatta Torbjorn Reaper Zarya Soldier: 76 Roadhog Tracer Bastion Hanzo Junkrat Widowmaker First, lets take a look at the offensive category. For the most part, this category makes sense to me. The primary objective of an offensive characters is to provide kills for the team. All of the current offensive characters do just that, but so do some of the defensive characters. Windowmaker's primary job is to get eliminations and provide damage, as is Hanzo's a

The State of Competitive Overwatch

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If it weren't for competitive mode, I don't know that I would still play the game as much as I do today. Of course, that isn't a knock on Overwatch, but the competitive play is what has been the most enjoyable part of the game for me. With that being said, is the current system in place perfect? Absolutely not. In this post I want to discuss the current state of the mode and some of the issues I think need to be looked at closer by Blizzard. The current competitive system works as follows: at the start of each season, you complete 10 placement matches, which allows the system to place you in a tier where it feels you belong, based on your placement match results and one's matchmaking rating (MMR). Typically you will get placed slightly lower than where you finished the previous season, if it wasn't your first. The most likely reason for this is to give an individual incentive to push to get up to their previous mark and beyond. Within the first number of matches

Roadhog - From Flanker to True Tank

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"Roadhog Rides Again!" - One of Roadhog's popular voice lines, perfectly fits his re-emergence in the current meta. Once hailed as the king of flanking, Roadhog now finds himself as more of a true tank that can work out of the core of a deathball formation. In this post, I want to take a look at how Roadhog has evolved as a character and how his player base has had to change their play styles. At one point in time, Roadhog could run vogue, away from his teammates, hooking enemies from around corners and eliminating squishy characters with a simple hook and shoot combo. He was one of the most picked characters in the game. As a primary Roadhog player, he was fantastic to play. As a squishy character that played against him? Not so much. There were times I would get hooked as tracer or Soldier:76 behind a wall or around a corner, and just feel cheated. I remember pouring my emotions into the mic to my teammates for every bogus hook that connected and my teammates would

Welcome - My Overwatch Career

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Hello all! I have been playing Overwatch for almost one year, ordering the game last November. I can honestly say, it is one of the most exciting and competitive first-person shooters I have played to date. I recall first seeing an ad for it and thinking to myself "Not for me." I have never been a fan of more animated, bubbly looking games and have found myself attracted to more realistic first-person shooters, such as the call of duty series. As most die-hard COD fans know, the series has become stale over the last few years, trending too far into the future. It has gotten away from it's roots, boots on the ground combat. I know what you are thinking so I will just say it, yes, i can't wait for COD: WWII! However, even as my excitement for the new Call of Duty game grows, I can't stop playing Overwatch. The constant game tweaks, new content and an openness that Jeff Kaplan and his team have with the community continues to make the game exciting and enjoyable to